Introduction to Cross-Examination: CX Around the World

Learning Objectives

  • Improve fundamental public speaking skills.

  • Become familiar with Q&A format of cross-ex.

  • Ask and answer questions from prepared notes.

Time Needed

~20-30 min.

Resources & Materials

  • Paper (2-3 sheets per student)

  • Pencil/pen (1 per student)

  • Evidence packet (1 per advanced student)

Teacher Preparation

  • Choose a topic for the “Around the World” cross-examination game.
    • For less experienced students, choose a simple topic similar to a SPAR Debate topic.
      • Example: Cats are better than dogs.
    • For advanced students, pick an affirmative (e.g., 1AC) or negative (e.g., disadvantage) argument.

Lesson Outline

  • CX Around the World (Preparation)
    • Briefly review the fundamentals of cross-examination.
      • For less advanced students, review the “cardinal sins” of CX:
        • Avoid “Isn’t it true/Don’t you agree” questions.
        • Avoid “Yes/No” questions.
        • Remember your role (don’t flip who is asking/answering questions).
        • Don’t devolve into making arguments (ask and answer questions).
      • For more advanced students, review the format of an effective CX question:
        • Make a statement that sets up an argument.
        • Ask a question that turns the statement into a question.
          • Example: You say human rights violations are occurring in the status quo, but your evidence is from 2018. How does this assume recent changes in government policy?
  • CX Around the World (Game)
    • Arrange students in a line around the edge of the room. Explain format, and begin the game:
      • To begin, pick a student at one end of the “line.” That student will ask a CX question to the student next in line:
        • The questioner wins if the next person in line is unable to provide a satisfactory answer to the given question.
        • The person answering wins if they effectively answer the question using Assertion/ Reasoning/Evidence, or the questioner does not ask a question.
        • For advanced students, provide a brief critique or decision after each round.
      • After each round, the winning student advances “around the world,” playing against the next person until each student has had a turn. The student who wins the most rounds wins the game and should receive a suitable reward (e.g., candy).

Points of Improvement

  • Students speak very softly or pause excessively.

  • Questions do not pertain to the given topic or set up an argument against the opposing side.

Signs of Mastery

  • Students speak clearly and confidently, with minimal pauses.

  • Questions are appropriate to the given topic.

Instructor Notes

  • If a round is unclear, explain your decision, referencing the fundamentals of CX.

  • For larger squads, consider running two games at once, with a more experience student moderating the second game.

Next Lesson Plan: Cross-Examination Jigsaw